On free tier, Replit Mobile does not publish it and FlutterFlow is $0 — build and test. On cheapest paid plan, Replit Mobile is $20 per month (Replit Core) and FlutterFlow is $39/month (Basic). On cheapest plan that reaches ios, Replit Mobile does not publish it and FlutterFlow is $39/month (Basic). On what the plan is metered in, Replit Mobile is $20 a month towards top models and FlutterFlow is Lite credits, plus a separate AI-generation meter. StoreReady sells neither of these and takes no referral fee on either — it scores them. Every figure was read off the named company's own page on or since 2026-09-18; the URLs and the dates are at the foot of this page, and a job re-fetches each one on a schedule and fails when a figure is no longer on the page it came from.
The rows in brighter ink are the ones the two companies answer differently.
The app is really a full-stack product and the mobile shell is the least of it. Replit is the only entry here that gives you the database, the deploys, the collaborators and the agent on one bill: Core at $20 carries "$20 towards most powerful models", "plan mode" and "unlimited workspaces", and Pro adds "10 parallel agents" and "up to 15 collaborators". It is no longer the free option, which it was until 2026-09-18.
Free tier. Not published
replit.com/pricing lists Core at $20 ("$18 / month, billed annually"), Pro at $100 ($90) and Enterprise at Custom. No $0 plan appears on it. The free Starter tier this row carried until 18 September 2026, "Free daily Agent credits" and "Publish up to 1 project", is off the page. What the page still calls free is a usage mode inside Core: "up to 30 hours of chat on free mode" and "up to 60 projects on free mode".
Cheapest paid plan. $20 per month (Replit Core)
$20 monthly, $18 billed annually. Replit Pro is $100 a month, $90 annually.
Cheapest plan that reaches iOS. Not published
Replit's pricing page prices projects, credits, collaborators and agents. No tier on it names iOS, the App Store, or a mobile build — the publishing it describes is deployment on Replit.
What the plan is metered in. $20 a month towards top models
Credit-denominated rather than per seat. Core includes $20 a month towards the most powerful models and Pro $100; the page sells larger monthly blocks at $215, $425, $825 and $2,000.
You want the source code and the store deployment at the cheapest price at which anyone in this table offers both. FlutterFlow's Basic tier is $39/month and its own headline for that tier is "Download project source code or APK", with "One-Click App Store Deployment" listed beside it — and the output is Flutter, so the thing you take away is a real codebase rather than a bundle.
Free tier. $0 — build and test
Up to 2 projects, 10 Lite credits, web publishing, API and data integration. No store deployment.
Cheapest paid plan. $39/month (Basic)
The tier's own headline is "Download project source code or APK". Growth is $80 for the first seat and $55 for the second; Business is $150 and $85.
Cheapest plan that reaches iOS. $39/month (Basic)
Basic is the first tier carrying it, alongside code and APK download. The free tier is web publishing only.
What the plan is metered in. Lite credits, plus a separate AI-generation meter
10 credits total on Free, 100/mo on Basic, 200/mo per seat on Growth. AI generation is metered separately — 5 requests for the lifetime of the free plan, 50/mo on Basic.
Replit Mobile vs FlutterFlow — free tier?
Replit Mobile does not state it on replit.com. replit.com/pricing lists Core at $20 ("$18 / month, billed annually"), Pro at $100 ($90) and Enterprise at Custom. No $0 plan appears on it. The free Starter tier this row carried until 18 September 2026, "Free daily Agent credits" and "Publish up to 1 project", is off the page. What the page still calls free is a usage mode inside Core: "up to 30 hours of chat on free mode" and "up to 60 projects on free mode". FlutterFlow: $0 — build and test. Up to 2 projects, 10 Lite credits, web publishing, API and data integration. No store deployment. Read from replit.com and flutterflow.io on 2026-09-18. Free tier here means what the vendor gives you at $0 a month, in its own words.
Replit Mobile vs FlutterFlow — cheapest paid plan?
Replit Mobile: $20 per month (Replit Core). $20 monthly, $18 billed annually. Replit Pro is $100 a month, $90 annually. FlutterFlow: $39/month (Basic). The tier's own headline is "Download project source code or APK". Growth is $80 for the first seat and $55 for the second; Business is $150 and $85. Read from replit.com and flutterflow.io on 2026-09-18.
Replit Mobile vs FlutterFlow — cheapest plan that reaches ios?
Replit Mobile does not state it on replit.com. Replit's pricing page prices projects, credits, collaborators and agents. No tier on it names iOS, the App Store, or a mobile build — the publishing it describes is deployment on Replit. FlutterFlow: $39/month (Basic). Basic is the first tier carrying it, alongside code and APK download. The free tier is web publishing only. Read from replit.com and flutterflow.io on 2026-09-18. Cheapest plan that reaches iOS here means the tier on which the product can actually produce and submit an iOS app — which on most of these is several steps above the price the page leads with, and is the single figure none of them puts next to the headline.
When should I pick Replit Mobile, and when FlutterFlow?
Replit Mobile — The app is really a full-stack product and the mobile shell is the least of it. Replit is the only entry here that gives you the database, the deploys, the collaborators and the agent on one bill: Core at $20 carries "$20 towards most powerful models", "plan mode" and "unlimited workspaces", and Pro adds "10 parallel agents" and "up to 15 collaborators". It is no longer the free option, which it was until 2026-09-18. FlutterFlow — You want the source code and the store deployment at the cheapest price at which anyone in this table offers both. FlutterFlow's Basic tier is $39/month and its own headline for that tier is "Download project source code or APK", with "One-Click App Store Deployment" listed beside it — and the output is Flutter, so the thing you take away is a real codebase rather than a bundle.